Original position.
Score   Blue: 5 away   Yellow: 5 away
Move A: B/24* 8/7(3)
Move B: B/24* 10/8 6/5
Temp. Map A (-0.026 )
 123456
1      
2      
3      
4      
5      
6      
Temp. Map B (-0.003 )
 123456
1      
2      
3      
4      
5      
6      
Temperature Gauge
-0.575 0.187
                
  
Equity Difference Histogram
-0.423 0.000 0.423
0.423   64 
0.423   64 
0.281   61 
0.281   61 
0.221   63 
0.221   63 
0.215   44 
0.152   53 
0.152   53 
0.105   33 
0.090   11 
0.000   42 
0.000   42 
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
 
 
  
  
  
  
  
  
  
  
  
 
 
 31   -0.030
 31   -0.030
 43   -0.036
 43   -0.036
 21   -0.063
 21   -0.063
 41   -0.068
 41   -0.068
 32   -0.082
 32   -0.082
 51   -0.084
 51   -0.084
 66   -0.088
 65   -0.088
 65   -0.088
 62   -0.088
 62   -0.088
 55   -0.088
 52   -0.088
 52   -0.088
 22   -0.088
 54   -0.113
 54   -0.113
-0.423 0.000 0.423

Reading Snowie's mind ...

"You must understand how bad it is to get hit when your (Blue's) main (and only) advantage is a race lead and Yellow's main advantage is his board strength.

"Getting hit takes your only advantage away, and boosts up Yellow's advantage.

"Yellow's dancing numbers are not as bad for him as you probably think they are, because he has a very good anchor (in addition to his strong board), and therefore your blitz potential is quite low.

"On the other hand, some of "Yellow's entering numbers are very bad for him, mainly because his position is totally stripped (having no spare checkers at all), and he will have to give something up especially after his 53, 44, or 33."

I think that's what Snowie is trying to say.

Created by Sho Sengoku