General form for different pip counting systems

There are good similarities among three different pip counting systems, Douglas Zare's "Half-Crossover Pipcount", Nack Ballard's "Naccel", and my system. Those three systems separate all 26 points of the board in a number of groups, assign a group center, and provide error numbers from the center point to locate any points in a group.

A detailed explanation for Douglas Zare's "Half-Crossover Pipcount" is available at this link

Nack Ballard's "Naccel" is explained in a GammOnLine article (membership required.) Note that the "Naccel" shown in GammOnLine is slightly different from the one explained in Backgammon Today Sep. 2001 issue, but is the "bumped" one introduced in the magazine. The "Naccel" I referred in this page is the one with not bumped quads (the 6 point has 6 extra pips.)

To show "summation" operation, I use a "sigma" sign, S, as follows:

  15
Sai = Sai = a1 + a2 + a3 + ... + a14 + a15
i=1
I also use these symbols:

xi = A pip count of a checker located any point. i=1, 2, ... , 15
P = A total pip count.

Sho Sengoku's "Five-Count"

xi = 5gi + ei
P = S(xi) = 5Sgi + Sei
where
gi = 0, 1, 2, 3, 4, 5 (group)
ei = -2, -1, 0, +1, +2
Five-Count

Douglas Zare's "Half-Crossover Pipcount"

xi = 5 + 3hi + ei
P = S(xi) = 75 + 3Shi + Sei
where
hi = -2, -1, 0, 1, 2, 3, 4, 5, 6, 7 (half crossover)
ei = -1, 0, +1
Half-Crossover
Note: the error number of the goal point (or the pocket) is +1 of h=-2.

Nack Ballard's "Naccel"

xi = 6qi + ei
P = S(xi) = 6Sqi + Sei
where
qi = 0, 1, 2, 3, 4 (quad)
ei = +1, +2, +3, +4, +5, +6
Naccel

Since all ei is positive (+) and Sei often becomes too big to handle for a human player, another breakdown in the Sei part is called for:

Sei = 6s + r
P = 6(Sqi + s) + r
where
s = 0, 1, 2, ..., 15 (squad)
r = 0, 1, 2, ... (remains, usually r < 6)

Bumped Naccel

xi = 6qi + ei
P = S(xi) = 6Sqi + Sei
where
qi = 0, 1, 2, 3, 4 (quad)
ei = 0, +1, +2, +3, +4, +5
Bumped Naccel

Home-Negative Naccel

xi = 6 + 6qi + ei
P = S(xi ) = 90 + 6Sqi + Sei
where
qi = -1, 0, 1, 2, 3
ei = 0, +1, +2, +3, +4, +5
Home-Negative Naccel

Home-Flop Naccel

xi = 6 + 6qi + ei
P = S(xi ) = 90 + 6Sqi + Sei
where
qi = 0, 1, 2, 3
ei = 0, +1, +2, +3, +4, +5 (for qi = 1, 2, 3)
ei = -6, -5, ... , -1, 0, +1, ... , +5 (for qi = 0)
Home-Flop Naccel

Note: the error number of the goal point (or the pocket) is -6.

General form

 
xi = F + Bgi + ei
P = S(xi ) = 15F + BSgi + Sei

Parameters
B
(base)
 F
(offset)
gi (group) ei (error)
Five-Count 5 0 0, 1, 2, 3, 4, 5 -2, -1, 0, 1, 2
Half-Crossover 3 5 -2, -1, 0, 1, ... , 7 -1, 0, 1
Naccel 6 0 0, 1, 2, 3, 4 1, 2, 3, 4, 5, 6
Bumped Naccel 6 0 0, 1, 2, 3, 4 0, 1, 2, 3, 4, 5
HN Naccel 6 6 -1, 0, 1, 2, 3 0, 1, 2, 3, 4, 5,
HF Naccel 6 6 0
1, 2, 3
-6, -5, -4, ... , 4, 5
0, 1, 2, 3, 4, 5
Created by Sho Sengoku

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