There are good similarities among three different pip counting systems, Douglas Zare's "Half-Crossover Pipcount", Nack Ballard's "Naccel", and my system. Those three systems separate all 26 points of the board in a number of groups, assign a group center, and provide error numbers from the center point to locate any points in a group.A detailed explanation for Douglas Zare's "Half-Crossover Pipcount" is available at this link
Nack Ballard's "Naccel" is explained in a GammOnLine article (membership required.) Note that the "Naccel" shown in GammOnLine is slightly different from the one explained in Backgammon Today Sep. 2001 issue, but is the "bumped" one introduced in the magazine. The "Naccel" I referred in this page is the one with not bumped quads (the 6 point has 6 extra pips.)
To show "summation" operation, I use a "sigma" sign, S, as follows:
| 15 | ||||
| Sai | = | Sai | = | a1 + a2 + a3 + ... + a14 + a15 |
| i=1 |
I also use these symbols:
| xi | = | A pip count of a checker located any point. i=1, 2, ... , 15 |
| P | = | A total pip count. |
xi = 5gi + ei
P = S(xi) = 5Sgi + Sei
where
gi = 0, 1, 2, 3, 4, 5 (group)
ei = -2, -1, 0, +1, +2![]()
xi = 5 + 3hi + ei
P = S(xi) = 75 + 3Shi + Sei
where
hi = -2, -1, 0, 1, 2, 3, 4, 5, 6, 7 (half crossover)
ei = -1, 0, +1![]()
Note: the error number of the goal point (or the pocket) is +1 of h=-2.
xi = 6qi + ei
P = S(xi) = 6Sqi + Sei
where
qi = 0, 1, 2, 3, 4 (quad)
ei = +1, +2, +3, +4, +5, +6![]()
Since all ei is positive (+) and Sei often becomes too big to handle for a human player, another breakdown in the Sei part is called for:
Sei = 6s + r
P = 6(Sqi + s) + r
where
s = 0, 1, 2, ..., 15 (squad)
r = 0, 1, 2, ... (remains, usually r < 6)
xi = 6qi + ei
P = S(xi) = 6Sqi + Sei
where
qi = 0, 1, 2, 3, 4 (quad)
ei = 0, +1, +2, +3, +4, +5![]()
xi = 6 + 6qi + ei
P = S(xi ) = 90 + 6Sqi + Sei
where
qi = -1, 0, 1, 2, 3
ei = 0, +1, +2, +3, +4, +5![]()
xi = 6 + 6qi + ei
P = S(xi ) = 90 + 6Sqi + Sei
where
qi = 0, 1, 2, 3
ei = 0, +1, +2, +3, +4, +5 (for qi = 1, 2, 3)
ei = -6, -5, ... , -1, 0, +1, ... , +5 (for qi = 0)![]()
Note: the error number of the goal point (or the pocket) is -6.
xi = F + Bgi + eiP = S(xi ) = 15F + BSgi + Sei
Parameters B
(base)F
(offset)gi (group) ei (error) Five-Count 5 0 0, 1, 2, 3, 4, 5 -2, -1, 0, 1, 2 Half-Crossover 3 5 -2, -1, 0, 1, ... , 7 -1, 0, 1 Naccel 6 0 0, 1, 2, 3, 4 1, 2, 3, 4, 5, 6 Bumped Naccel 6 0 0, 1, 2, 3, 4 0, 1, 2, 3, 4, 5 HN Naccel 6 6 -1, 0, 1, 2, 3 0, 1, 2, 3, 4, 5, HF Naccel 6 6 0
1, 2, 3-6, -5, -4, ... , 4, 5
0, 1, 2, 3, 4, 5